Information on what the game play and modes are in Rakion.
Rakion supports not just one-way but various ways of modes in game Plays. It has common rule and additional rules depending on the modes.
- Common rule : common used all game.
- Mode rule : additional rules depending on the game modes
Rakion published as a real time strategy combat action game and designed to go through two or three steps to win one round. It's good to win the battle as a single.
But to gain the victory as a team depending situation is the Rakion's final goal.
Game Rules / Common Rule[]
- Gamers join red team or blue team and compete with each other. The maximum number of each team is 10.
- The team that accomplishes the given missions wins one round.
- Dead character can revive after the appointed minutes.
- One game consist of rounds of 4~6 and reward with game points.
- The developers of the Rakion wanted to emphasize that they created this game to give a user the real sense of playing the games they enjoy. Not those games where you spend countless hours playing but without any joy.
- These common rules are what makes the game real and fun.
Game Rules / by modes[]
Mode1: Golem war |
Mode2: Death match(Team) |
Mode3: Death match(Solo) |
Mode4: Boss mode | |
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Winning condition |
"Protect our master golem and destroy the enemy golem" "If both golems leave, the team whose golem has more life remaining wins the round" |
"Get more kill points than opposing team." |
"Free for all." "Kill all the other characters and stand alone." |
"Protect our boss and get another team's boss." "If both of the bosses are alive, the team who's boss has the most energy left wins." |
Mode set up |
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Game process |
1. Kill the gold golem and get a gold sword!
2. Attack and Defense
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1. Defense
2. Attack
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Reward system[]
Rakion is a combat action game but gamers can get experience points and gold from rounds like a RPG game. They buy items and equip different items on their characters that affect stats. This reward system is not for gamers who is repeating playing but for making contribute for their team.
- Cp (Cell point) : Point needed to summon creature during game
- Gold (Gold) : Currency used in Rakion, cyber money
- Exp (Experience) : Exp needed to advance character
- Cxp (Creature Exp) : Exp needed to advance creature chracter, if user earns 100 Exp each creature receives 1/3 of it by Cxp.
Reward during game[]
Title | Contents | Management (individual acquirement) |
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Attack point | Give damage to enemy | Earn 50% of inflicted damage by CP |
Player destruction | Destroy enemy's player character | Acquire opponent's 50% of max HP in CP Earn 01 Exp |
Creature destruction | Destroy enemy's creature | Acquire creature's specifieds compensation CP |
[Golem War mode] Assassinate |
Kill player with Golden Sword Qualified when killed by the creature I summoned |
Earn 200 Cp Earn 01 Exp |
[Golem War mode] Destory Gold Golem | I destory the Gold Golem with the last damage | Acquire creature's specified compensation CP Earn 01 Exp |
[Golem War mode] Mission accomplished | Win round by killing Master Golem Qualified when killed by the creature I summoned | Acquire creature's specified compensation CP Earn 02 Exp |
Death | Killed by enemy during round | 10% decrease in charged CP |
Recovery | The creature I summoned resurrects to cell due to no surrounding enemies | Specified creature's 50% of summoning CP |
Golem War Game Results Reward[]
Title |
Contents |
Management (equal acquirement to each team member) |
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Round Win | Win round. | Earn 100 Cp Earn 03 Exp (In-game player 2~5) Earn 15 Gold Earn 06 Exp (In-game player 6~9) Earn 30 Gold Earn 10 Exp (In-game player 10~13) Earn 50 Gold Earn 11 Exp (In-game player 14~17) Earn 55 Gold Earn 12 Exp (In-game player 18~20) Earn 60 Gold |
Win round by killing opponent's Master Golem | Win round by damaging opponent's Master Golem | Earn 200 Cp Earn 05 Exp (In-game player 2~5) Earn 25 Gold Earn 08 Exp (In-game player 6~9) Earn 40 Gold Earn 12 Exp (In-game player 10~13) Earn 60 Gold Earn 13 Exp (In-game player 14~17) Earn 75 Gold Earn 14 Exp (In-game player 18~20) Earn 80 Gold |
Round Lose | Lose round. | Earn 900 Cp Earn 01 Exp (In-game player 2~5) Earn 05 Gold Earn 02 Exp (In-game player 6~9) Earn 10 Gold Earn 04 Exp (In-game player 10~13) Earn 22 Gold Earn 05 Exp (In-game player 14~17) Earn 25 Gold Earn 06 Exp (In-game player 18~20) Earn 27 Gold |
Round Draw | Earn 000 Cp Earn 02 Exp (In-game player 2~5) Earn 07 Gold Earn 03 Exp (In-game player 6~9) Earn 12 Gold Earn 05 Exp (In-game player 10~13) Earn 25 Gold Earn 06 Exp (In-game player 14~17) Earn 27 Gold Earn 07 Exp (In-game player 18~20) Earn 30 Gold |
Death Match Team Play Game Results Reward[]
(Experience Points up to 50% due to more kills than Golem Wars)
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Death Match Solo Game Results Reward[]
Title | Contents |
Management (equal acquirement to each team member) |
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1st (1st place) (only 1 gains victory) |
Records 1st place in round during game
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Earn 300 Cp Earn 04 Exp (In-game player 2~5) Earn 25 Gold Earn 10 Exp (In-game player 6~9) Earn 50 Gold Earn 20 Exp (In-game player 10~13) Earn 100 Gold Earn 22 Exp (In-game player 14~17) Earn 130 Gold Earn 24 Exp (In-game player 18~20) Earn 160 Gold |
Win round by killing opponent's Master Golem | Gains 2nd place in games more than 6 players Rank 2 indicated on result screen | Earn 100 Cp Earn 00 Exp (In-game player 2~5) Earn 05 Gold Earn 05 Exp (In-game player 6~9) Earn 25 Gold Earn 10 Exp (In-game player 10~13) Earn 50 Gold Earn 11 Exp (In-game player 14~17) Earn 65 Gold Earn12 Exp (In-game player 18~20) Earn 80 Gold |
Round Lose | Cannot be rewarded in round | Earn 100 Cp Earn 00 Exp (In-game player 2~5) Earn 03 Gold Earn 01 Exp (In-game player 6~9) Earn 10 Gold Earn 02 Exp (In-game player 10~13) Earn 20 Gold Earn 02 Exp (In-game player 14~17) Earn 22 Gold Earn 02 Exp (In-game player 18~20) Earn 24 Gold |
At the end of game(when all rounds end) additionally compensated[]
Title | Contents |
Management (individual acquirement) |
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[Golem War mode] Excellent Player |
One player with the most amount of damage done on Golden Golem, opponent's Golden Sword, and opponent's Master Golem till current round (sum of kills done by yourself and creatures you summoned)
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Earn 50 Gold Earn 05 Exp |
[Golem War mode] Good Player |
One player with the second most amount of damage done on Gold Golem, opponent's Gold Sword, and opponent's Master Golem till current round (sum of kills done by yourself and creatures you summoned)
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Earn 40 Gold Earn 03 Exp |
Player Killer |
A player who killed opponent's team players the most in previous round (sum of kills done by yourself and creatures you summoned)
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Earn 25 Gold Earn 05 Exp |
Creature Killer |
A player in the previous round, with the highest number of kills done on opponent's creatures and creatures fixed on maps (sum of kills done by yourself and creatures you summoned)
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Earn 25 Gold Earn 05 Exp |
Penalty Policy[]
- When leaving the game from places other than the waiting room(except the stage)
- The higher your level, the more responsibility you get
- When the number of won rounds exceeds the lost rounds, responsibility gets larger. Higher penalty.
Penalty Formula[]
Penalty = INT(User's level / 2) + INT((won rounds-lost rounds) * 5) )
- Considered 0 when (won rounds-lost rounds) equals a minus
- Considered 0 when penalty is a minus
Game Guides |
Battle Maps • Cell Creatures • Characters • Clan • Clan War • Class Advancement • EX-Item • Game Feature • Game Info • Installation • Interface • Item • Mouse + Keyboard Control • PC Requirement • Socket System • Stage Maps • Total Ranking • U.I. Guide |