Swordsman is the core in the battle and the strongest man at close quarter combat. Nobody can find his weak point at the battle if he is yielding a sharpened sword and equipping a firm armor. There are two types of swords man. One is disciplining himself to improve his skills and the other is combat with creature, using the Cell Points. He is brave enough to be the leader at any battle.
Swordsman is well balanced both offensively and defensively. You can lead the battle easily if you read enemy's movement. He is a standard type of character and adequate for beginners.But he is weak in long range and anti air attack by creature.
The Swordsman is one of the five character classes in Rakion. The Swordsman is a balanced character using swords and throwing daggers as weapons. This class has a 3 hit combo basic attack along with another 3-hit and 2-hit basic attack combos with a 3-hit powerful special attack which can stack up to four hits at higher levels. The throwing dagger the Swordsman has is faster and flys farther than the throwing axe a Blacksmith has, but weaker than the throwing axe. This class can be used as a tank or a damage dealer either way your vulnerable to range attacks that the Archer uses and your speed cannot be matched to a Ninja so you need to time your attacks carefully. The front grip is a stab to the chest and the na quick slash turning you backwards, a 2-hit grip. The back grip is a quick stab to the back making the target fall on the floor then a stronger stab while the target is on the floor, 2-hit grip. Swordsman should mainly focus their stats on range, special attack, basic attack, attack speed, a little move speed and maybe health/armor. This class is recommended for people who like 1 vs 1s.
Long Sword - Close quarter weapons and strong serial attacks.
Dagger - Long range weapon, cause big damage in case of hitting the target.
|Guard||Guard by guard position.|
|Rising up attack||Slash while rotating, rising-up with dagger. (After delay1)||(When knocked-down)|